A Rookie’s Experience in Dark Souls 3

I boldly set forth into the hellish nightmare of Dark Souls 3 published by FromSoftware. I stumbled into this series a little too late, especially after witnessing my friends beat the previous two games. I’ve been told this game series is the toughest, the most intense, painstaking, and controller-throwing hell (for console users of course). So far I’ve only managed to beat three of the bosses, with some assistance from online players. The beauty and most annoying factor of this game is the ambiguity of it all. You literally start off with 0 clues as to what you are doing and what to expect. You pick a starting class, that really has no effect later in the game, and you boldly set forth with your weapon in hand- ready to die.

 

I started off with the cleric class, thinking that miracles would save my character from hard-hitting foes- I was wrong. It really doesn’t matter what class you choose because everything can branch off into other classes; it just gives you a little head start to your preference. The Souls series is essential to any dedicated RPG fan. It pushes your patience and dedication to the maximum and only hardcore fans of the genre will find the most satisfaction in this series of games.

 

I’ve only played a few hours of the game, but so far my guy is looking like a desert-wearing badass. He also has a giant machete axe that I enjoy slamming down upon my enemies. This game has everything for RPG lovers, especially the exploration aspect. Some fans have already beaten the game, which is a life achievement feat itself. There’s always items laying around to be picked up; and of course the enemies waiting to ambush you behind every corner.

 

Dark Souls 3 and it’s crazy level of difficulty is what makes this game so much fun. You’re going to want to scream occasionally,  but that satisfaction after beating a boss after the 100th attempt really is awarding. You feel your heart rate go down slightly. It’s great. It’s a rewarding game that just requires some time and effort.

 

 

 

 

 

 

 

 

 

 

 

WC: 352

The Mystery of Shangri-La: Lost Horizon

A world unseen within the Himalayas, forged by the imagination of James Hilton in Lost Horizon (272 pages). This novel follows a band of foreigners who venture forth into a Himalayan monastery that seems immune to the disease of old age. Numerous residents are mentioned to be over one-hundred years also, specifically a young girl, who has retained her aesthetic beauty for over a decade. Longevity, beautiful vegetation, friendliness of the people all create the picturesque monastery of Shangri-La. In the midst of worldly conflicts back when the book was published in 1933, Shangri-La is the ultimate safe haven from worldly affairs. Lost Horizon focuses on four characters journey through the monastery. Their thoughts upon the monastery, past-life, and decisions to stay or return to the familiar world are all put to the test in Lost Horizon.

 

Fellow utopian readers will find solace in the mythical realm of Shangri-La. It offers a perspective into what the clarity of mind really is: a world high above the clouds, free from mortal quarrels and anxieties. Beauty exists in many forms in this monastery: longevity of youth, freedom from global conflicts, and the picturesque scenery. Each of the four foreigners introduced into the monastery represent a handful of any random candidates: a petty crook, a man convinced to stay in the monastery, a reserved elderly woman, and a man trying to escape back home.

 

James Hilton’s novel influenced the mythical realm of Shangri-La in Far Cry 4, and the city of Zhongdian was officially renamed to Shangri-La in 2001 after being influenced by Hilton’s novel. In the novel there are several incidents where some of the foreigners attempt to escape, but their attempts are often futile, for this monastery is high within the Himalayas and supplies from the outside world are dropped off rarely every other month. Discover the fate of the foreigners and the depth of imagination that Hilton delves into in order to captivate a place that is liberated from human suffering.

 

 

 

 

 

WC: 326